An AI agent that hunts a player using a live discrete probability distribution over grid cells
Move player: WASD or arrow keys
Pause / Play: Space
Place wall: Left-click / drag — works while paused
Erase wall: Right-click / drag
Spread Rate — how fast uncertainty propagates outward. Higher = player could move farther per tick.
Decay Rate — how quickly the AI "forgets" old certainty, mixing the distribution toward uniform.
Prob. Floor — a persistent small probability added to every unobserved cell, representing background uncertainty.
Yellow cells show the AI's line-of-sight within its cone. Empty visible cells drop to zero probability.
Vision Arc — narrow cone = AI must sweep more carefully; wide cone = fewer hidden areas.
Rotation Speed — lower values show the AI gradually sweeping toward suspected locations.